top of page


Keepers is a management/survival game with RPG elements, like quests and turn based battle system, that uses board game codes. The main goal is to escort a character to its destination safely, without all your units dying (from battle or starving to death).
Keepers was made by a team of 4 programmers and 2 artists in 6 months using Unity.
Keepers is playable using the link on Créajeux webpage here !





Character Selection Screen

Footage

Combat
Contribution :
-
Character Selection Screen
-
Cards/Characters/Levels Selection
-
Homemade Animations
-
-
Inventory :
-
CRUD
-
-
Interactions :
-
Glow on characters
-
Actions belongs to each character
-
-
User Interface :
-
Entity /Component
-
UI belongs to each character
-
-
Resource Management
-
Json stored information
-
-
Events
-
Gameflow : end turn, global event
-
-
Tutorial : Sequencer (starting it)
Github link :
bottom of page