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It's a project made on Unreal Engine 4, using the template Third Person, the subject of our exercice was to reproduce a Diablo-like game on this engine.

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All assets are from Infinity Blades

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RAH is a project that i've done on my own, it took me 2 weeks.

Contribution (aside from ThirdPerson Template) :

  • AI : Seek, Take Damage, OnHit Events

    • Use the same character as the player

  • Inventory :

    • Drag & Drop

    • Quickslots

    • Equipments (sockets)

  • Drops :

    • Rarity (Facade)

  • Character Leveling

    • Stats impacting movement speed, attack speed, max hp

  • Work around cinematics, level persistency, behavior trees

Github link :

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