top of page


Inventory

fight
It's a project made on Unreal Engine 4, using the template Third Person, the subject of our exercice was to reproduce a Diablo-like game on this engine.
​
All assets are from Infinity Blades
​
RAH is a project that i've done on my own, it took me 2 weeks.
Contribution (aside from ThirdPerson Template) :
-
AI : Seek, Take Damage, OnHit Events
-
Use the same character as the player
-
-
Inventory :
-
Drag & Drop
-
Quickslots
-
Equipments (sockets)
-
-
Drops :
-
Rarity (Facade)
-
-
Character Leveling
-
Stats impacting movement speed, attack speed, max hp
-
-
Work around cinematics, level persistency, behavior trees
Github link :
bottom of page