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It's a project made on Unreal Engine 4, using the template FPS, the goal is to reach the end of a procedural maze with only 10 lighting ammunitions.

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Rogue Light is a project that i've done on my own, it took me 4-5 days.

Github link (possibly not up to date) :

Contribution (aside FPS template):

  • Level generation from Tilemap

  • Level design tool Tileset :

    • Layers

  • User Interface

  • Traps (Triggers) and Lasers (Raycast/Line Trace)

  • Pick ups

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